Gameplay Settings
Customize your Palworld server's gameplay experience with these comprehensive settings. All changes are made through the Settings tab in your control panel.
Difficulty & Progression
Difficulty Preset
Choose an overall difficulty preset that affects multiple gameplay parameters:
- None (Custom): Use custom values defined below
- Normal: Default Palworld difficulty
- Hard (Difficult): Increased challenge for experienced players
Note: When set to Normal or Hard, custom values are overridden by preset values.
Experience Rate
Multiplier for experience points gained from all sources.
- Default: 1.0 (normal progression)
- Faster leveling: 2.0-5.0 (casual play)
- Slower leveling: 0.5 (hardcore mode)
Example: 2.0 = Players gain twice as much XP from combat and activities.
Pal Capture Rate
Affects the success chance when capturing Pals.
- Default: 1.0 (vanilla capture rates)
- Easier captures: 2.0-5.0 (beginner-friendly)
- Harder captures: 0.5 (challenging)
Tip: Higher rates make it easier to catch rare Pals, good for casual servers.
Pal Spawn Rate
Controls the density of wild Pal spawns across the world.
- Default: 1.0
- More Pals: 2.0 (action-packed)
- Fewer Pals: 0.5 (resource-scarce)
Work Speed Rate
How fast Pals work at bases (crafting, gathering, building).
- Default: 1.0
- Faster production: 2.0-3.0
- Slower (realistic): 0.5
Day/Night Speed
Adjust how quickly time passes in the game world.
Daytime Speed Rate
- Default: 1.0 (normal day length)
- Faster days: 2.0 (shorter daytime)
- Longer days: 0.5 (extended daylight)
Nighttime Speed Rate
- Default: 1.0
- Skip nights faster: 2.0-5.0 (popular for PvE servers)
- Longer nights: 0.5 (survival challenge)
Popular combo: Daytime 1.0, Nighttime 2.0 (normal days, shorter nights)
Auto-Save Interval
Time between automatic world saves (in minutes).
- Default: 30 minutes
- Frequent saves: 10-15 minutes (more safety, slight performance impact)
- Less frequent: 60 minutes (better performance, more risk)
Recommended: 30 minutes balances safety and performance.
Combat & PvP
Enable PvP
Master switch for player vs. player gameplay.
- Disabled: Pure PvE experience
- Enabled: Players can engage in combat
Player to Player Damage
Allow players to damage each other directly.
- Required for PvP servers
- Keep disabled for pure cooperative play
Friendly Fire
Allow damage between guild/team members.
- Disabled (Recommended): Teammates cannot hurt each other
- Enabled: Realistic but can be frustrating
Damage Multipliers
Fine-tune combat difficulty with these multipliers:
Player Attack Damage
- Default: 1.0
- Stronger players: 1.5-2.0
- Weaker players: 0.5-0.8
Player Damage Defense
- Default: 1.0
- Tankier players: 0.5 (take half damage)
- Glass cannon: 1.5-2.0 (take more damage)
Pal Attack Damage
Controls how much damage your Pals deal.
- Default: 1.0
Pal Damage Defense
Controls how much damage your Pals take.
- Default: 1.0
Death Penalty
What happens when a player dies:
- None: No penalty, keep everything
- Drop Items: Drop inventory items only
- Drop Items & Equipment: Drop items and equipped gear
- All (Default): Drop everything including Pals
Popular settings:
- PvE servers: None or Items only
- PvP servers: All (full risk/reward)
Resources & Items
Collection Drop Rate
Items gained from gathering resources (trees, rocks, plants).
- Default: 1.0
- Abundant: 2.0-3.0 (casual play)
- Scarce: 0.5 (survival mode)
Enemy Drop Rate
Items dropped by defeated enemies and Pals.
- Default: 1.0
- Better loot: 2.0-5.0
Resource HP Rate
Health of gatherable resources like trees and rocks.
- Default: 1.0
- Faster gathering: 0.5 (resources have half HP)
- Slower gathering: 2.0 (resources are tougher)
Resource Respawn Speed
How quickly resources regenerate after being gathered.
- Default: 1.0
- Faster respawn: 2.0-5.0 (good for active servers)
- Slower respawn: 0.5 (scarcity challenge)
Max Dropped Items
Maximum number of item drops that can exist in the world simultaneously.
- Default: 3000
- Increase if items disappear: 5000-10000
- Decrease for performance: 1000-2000
Item Despawn Time
How long dropped items remain in the world before disappearing (hours).
- Default: 1 hour
- Longer collection time: 2-5 hours
- Faster cleanup: 0.5 hours
Item Weight Rate
Affects how much items weigh in inventory.
- Default: 1.0
- Carry more: 0.5 (half weight)
- Realistic: 1.5-2.0
Building & Bases
Max Bases Per Player
How many bases each player can build.
- Default: 3 bases
- Recommended range: 1-10
Max Workers Per Base
Maximum Pals that can work at a single base.
- Default: 15 workers
- Small bases: 5-10
- Large operations: 20-50
Note: More workers require more resources and CPU.
Building HP Rate
Health points of constructed structures.
- Default: 1.0
- Tougher buildings: 2.0-5.0 (PvP recommended)
- Fragile: 0.5
Building Damage Rate
How much damage buildings take from attacks.
- Default: 1.0
- Resistant: 0.5 (buildings take half damage)
- Vulnerable: 2.0
Building Deterioration Rate
Natural decay of structures over time.
- Default: 1.0
- No decay: 0.0 (popular choice)
- Faster decay: 2.0 (maintenance challenge)
Popular: Set to 0 to disable decay entirely.
Base Defense vs Other Guilds
Enable defensive structures to target enemy players.
- Disabled: Defenses only target Pals and NPCs
- Enabled: Defenses attack enemy guild members (PvP)
Character Stats
Player Stats
Hunger Rate (Stomach Decrease Rate)
How fast players get hungry.
- Default: 1.0
- Less hunger: 0.5 (casual)
- Survival mode: 2.0
Stamina Depletion Rate
How quickly stamina drains during activities.
- Default: 1.0
- More stamina: 0.5
- Challenging: 2.0
HP Regeneration Rate
Health regeneration speed outside of combat.
- Default: 1.0
- Faster healing: 2.0-5.0
- Slower (realistic): 0.5
HP Regeneration While Sleeping
Health recovery rate when using beds.
- Default: 1.0
- Recommended: 2.0-5.0 (makes beds more useful)
Pal Stats
Configure the same stats for your Pals:
- Hunger Rate: Default 1.0
- Stamina Depletion: Default 1.0
- HP Regeneration: Default 1.0
- HP Regen in Palbox: Default 1.0
Egg Hatching Time
Time required for Pal eggs to hatch (hours).
- Default: 72 hours (3 days)
- Faster breeding: 12-24 hours
- Realistic: 72-168 hours
Tip: Faster hatching (12-24 hours) is popular for active breeding servers.
Server Rules
Max Players Per Guild
Maximum members allowed in a single guild.
- Default: 20 players
- Small guilds: 5-10
- Large communities: 50-100
Enable Fast Travel
Allow players to teleport between discovered waypoints.
- Enabled (Default): Quality of life feature
- Disabled: Hardcore survival (forces travel)
Cross-Guild Death Loot
Allow players from other guilds to loot death penalty drops.
- Disabled (Default): Only guild members can loot
- Enabled: Anyone can loot (full PvP)
Enable Invasions
Enable enemy raids on player bases.
- Enabled (Default): Bases can be attacked by AI
- Disabled: Peaceful building
Use Authentication
Require Steam/platform authentication for players.
- Enabled (Default): Recommended for public servers
- Disabled: Only for private/local servers
Player Remains After Logout
Character stays in the world when logging out.
- Disabled (Default): Player disappears immediately
- Enabled: Logout timer (PvP risk)
Recommended Presets
Casual PvE Server
- Experience Rate: 2.0
- Pal Capture Rate: 1.5
- Night Speed: 3.0
- Death Penalty: Items only
- Building Decay: 0.0
- Egg Hatching: 24 hours
Hardcore Survival
- Experience Rate: 0.5
- Resource HP: 2.0
- Hunger/Stamina: 1.5
- Death Penalty: All
- Building Decay: 1.0
- Egg Hatching: 168 hours
PvP Focused
- PvP Enabled: Yes
- Building HP: 2.0
- Death Penalty: All
- Cross-Guild Loot: Yes
- Logout Timer: Yes
- Base Defense vs Guilds: Yes
Relaxed Co-op
- All rates: 2.0
- Death Penalty: None
- Decay: 0.0
- Fast Travel: Yes
- Invasions: No
Next Steps
- Management & Automation - Configure auto-updates and backups
- Community Features - Set up Discord integration and player logging